The research is pretty clear by this point: humans are not (with a few rare exceptions) designed to multitask. However, it has been suggested that the modern generation, with all the multitasking they do, may have been ‘re-wired’ to be more capable of this. A new study throws cold water on this idea.
The study involved 60 undergraduate students, of whom 34 were skilled action video game players (all male) and 26 did not play such games (19 men and 7 women). The students were given three visual tasks, each of which they did on its own and then again while answering Trivial Pursuit questions over a speakerphone (designed to mimic talking on a cellphone).
The tasks included a video driving game (“TrackMania”), a multiple-object tracking test (similar to a video version of a shell game), and a visual search task (hidden pictures puzzles from Highlights magazine).
While the gamers were (unsurprisingly) significantly better at the video driving game, the non-gamers were just as good as them at the other two tasks. In the dual-tasking scenarios, performance declined on all the tasks, with the driving task most affected. While the gamers were affected less by multitasking during the driving task compared to the non-gamers, there was no difference in the amount of decline between gamers and non-gamers on the other two tasks.
Clearly, the smaller effect of dual-tasking on the driving game for gamers is a product of their greater expertise at the driving game, rather than their ability to multitask better. It is well established that the more skilled you are at a task, the more automatic it becomes, and thus the less working memory capacity it will need. Working memory capacity / attention is the bottleneck that prevents us from being true multitaskers.
In other words, the oft-repeated (and somewhat depressing) conclusion remains: you can’t learn to multitask in general, you can only improve specific skills, enabling you to multitask reasonably well while doing those specific tasks.