Older news items (pre-2010) brought over from the old website
(these were covered in my blog of the time, so don't have references, I'm afraid)
Emotional effect of video games can help creativity
As part of the search for ways to use video games educationally, a study of around 100 students has found that those who scored highly on a creativity test after playing the game Dance Dance Revolution fell into two groups: those who had a high degree of emotional arousal (measured by skin conductance) after playing and a positive mood, and (this is the weird part), those in the completely opposite camp — low arousal and negative mood.
The explanation for these somewhat paradoxical findings rests on there being two aspects to creativity — diffused attention (presumably where the happy people score), and a certain analytical ability (which is where the sad people are presumed to score).
It still seems weird, but the take-home point I guess is that being angry (high arousal, negative mood) is not conducive to creativity, and neither is medium arousal. On the other hand, I’m wondering about individual differences. I think some people probably are creative when angry, and I’d like to know about personality characteristics that might have distinguished the students who were creative when happy from those who were creative when sad. Still, interesting study.
http://www.physorg.com/news130862416.html
Brain Activity Differs For Creative And Noncreative Thinkers
There’s a long-standing debate regarding whether "creative thought" and "noncreative thought" are different. Now an imaging study has revealed fascinating differences in brain activity, even at rest, in people who tend to solve problems with a sudden creative insight -- an "Aha! Moment" – compared to people who tend to solve problems more methodically.
For a start, creative solvers showed more activity in several regions of the right hemisphere — this area is thought to play a special role in solving problems creatively, likely due to right-hemisphere involvement in the processing of loose or "remote" associations between the elements of a problem. The finding that this pattern is evident even when the people aren’t thinking about a problem suggests that even the spontaneous thought of creative individuals contains more remote associations.
Creative and methodical solvers also showed different activity in areas of the brain that process visual information. It looks like creative types have more diffuse attention, perhaps allowing them to broadly sample the environment for experiences that can trigger remote associations.
On the other hand, the more focused attention of methodical solvers reduces their distractibility, allowing them to effectively solve problems for which the solution strategy is already known.
http://www.sciencedaily.com/releases/2007/10/071027102409.htm
Dissecting the artist's brain
An art historian and a neuroscientist have joined together to create a new academic discipline -- neuroarthistory – which uses brain scanning techniques to answer questions about what is, and has been, going on in artists’ brains. For example, they suggest that Florentine painters made more use of line and Venetian painters more of color, because passive exposure to different natural and manmade environments caused the formation of different visual preferences.
http://www.sciencedaily.com/releases/2006/09/060906091616.htm
The "Aha!" experience
An intriguing new study into the "Aha!" experience reveals that the distinct patterns of brain activity leading to such moments of insight begin much earlier than the moment itself. Prior to such moments, the pattern of brain activity suggests that the person is focusing attention inwardly, is ready to switch to new trains of thought, and perhaps is actively silencing irrelevant thoughts. This study may eventually lead to an understanding of how to put people in the optimal "frame of mind" to deal with particular types of problems.
http://www.eurekalert.org/pub_releases/2006-04/afps-aft040506.php
Creativity and the "schizotypal" personality
A study of people who're "a bit weird" claims that these "schizotypal" personalities are more creative than either normal or fully schizophrenic people, and that this is due to greater use of the right side of the brain. The researchers suggest such people can make associations faster because they're better at accessing both sides of the brain, and notes that a disproportionate number of schizophrenics and schizotypes are ambidextrous.
http://www.world-science.net/othernews/050906_weirdfrm.htm
Principles for fostering creativity in the workplace
For the last 8 years, Teresa Amabile, head of the Entrepreneurial Management Unit at Harvard Business School, has been collecting daily journal entries from 238 people working on creative projects in seven companies in the consumer products, high-tech, and chemical industries, and from this database of "creativity in the wild" she has come up with 6 operating principles for fostering creativity in the workplace.
http://www.fastcompany.com/magazine/89/creativity.html
Sleep may stimulate creative thinking
You can catch an interview on BBC radio with a researcher of a recent study showing sleep may stimulate creative thinking (the sleep bit is the first 8 minutes or so of the program).
http://www.bbc.co.uk/radio4/science/rams/leadingedge_20040122.ram
Great scientific discoveries tend to be made by young scientists – but only in particular areas
A discussion list to which I belong has recently been discussing the phenomenon? myth?? that great scientific discoveries (in particular areas) tend to be made by young scientists. The famous physicist Murray Gell-Mann, commenting on this, apparently remarked that, in his own field of theoretical particle physics, this was true because the field was so new; in the life sciences, so much was known, that " It took years of study and rote memorization for an aspiring scientist to master what was already known. By the time a researcher was ready to make an original contribution, he was probably well advanced in his career."
This illustrates an important principle in memory and aging that tends to be overlooked. Yes, younger brains are faster, probably more flexible, with perhaps more working memory capacity - but older brains can make up for that, with the fruits of experience. WM capacity is one example of that. Say, at 25, you have a capacity of 8 "units"; say at 75 that has dropped to 6 (this is a simplistic way of representing a complex situation, but I'm trying to make a point here). A "unit" can be a single datum, such as "4" or a complex chunk, such as "The quality of mercy is not strained, it droppeth as the gentle rain of heaven upon the place beneath". The flexibility of the "unit" says everything about the value of strategies - memory strategies can turn complex and lengthy conglomerations of information into single "chunks" / "units". An experienced 75 year old, with expertise in a particular field, can have developed very complex chunks and thus, despite the drop in capacity, easily out-think a 25 year old.
(By the way, if you want to read the classic paper on WM capacity, by George Miller on the "Magical Number Seven", you can read it here.)